New fancy stuff at Fractal Forums.There is a new program that generates interesting life-like 3D solids. By the inventor of the ABox.http://www.fractalforums.com/index.php?topic=11273.0If you use UltraFractal you may like this new formula as well.http://www.fractalforums.com/index.php?topic=11537.0If you can run Fragmentarium I strongly suggest you to check this topic.http://www.fractalforums.com/index.php?topic=10166.msg46177#msg46177Many wonderful scripts can be found, dig in! :iconlawooplz:Stay cool, and if you can donate also if you want to support FF. :iconcutewormplz:
Apophysis 7X 15C - Hotfixes #9!Uploaded another fix release of Apophysis 7X15C. Addressed bugs/suggestions are:+ Added a HF release number in the title bar and the about box (currently 9)+ Fixed MT rendering to address the point bugIn addition to that, I added czech and french translations with the great help of the corresponding translators.All of that is downloadable on apophysis.xyrus-worx.org - as always.
Lots of new stuff: JWildfire V0.44 releaseJust released JWildfire V0.44.All of the numerous changes belong to the fractal flames generator T.I.N.A. , this release is some kind of "consolidation release". Complete list of changes:- resolution and quality profiles for the main editor and the interactive renderer- quality- and resolution-profile-editor- quality- and resolution-related settings removed from the Preferences-window- randomize color keyframe position in the random gradient generator to create more interesting gradients- use gradients of random size in the random flame generators- "From Editor"/"To Editor" buttons to quick exchanging from fractals between the editor and the interactive renderer- rudimentary statistics display in the interactive renderer- automatically clear the screen in the interactive renderer- the interactive renderer also now respects the quality setting (from the render profile) and does not "overrender" as quickly as before- take into account the real density while tonemapping an imag
Apophysis 7X 15C - Hotfixes #6! (Hopefully final)Okay. A few more TINY problems were addressed here:+ Fixed author/language name loading code. Was still trying to read ANSI-characters which scrambled the display in non-ANSI languages (actually a not-so-tiny problem)+ Added chinese localization contributed by ~fengda2870 - available from apophysis.xyrus-worx.org+ Fixed a few strings which were not localizedI really hope this is the last hotfix release and it's perfect now Enjoy!And again, the downloads are here:Download binaries (32 and 64 bit)Download source code
JWildfire with interactive renderer: V0.43 releaseJust released JWildfire V0.43.Major changes where made to the fractal flames generator T.I.N.A. - this time with a complete new feature the interactive renderer. The interactive renderer serves two purposes:1. Explore random fractals in a really funny way. You can now follow the rendering of a fractal. If you have seen enough just press the NEXT button to get a new randomly generated flame. If you like it you can save it or copy it to the clipboard to tweak it in the main editor. Of course, you can load or paste any (non random) fractal into the interactive renderer.2. WYSIWYG: Render an image until you are satisfied. Here is no oversampling applied. You can save the image all the time while it still rendering. So you can have a closer look at it to see if its really done, e.g. in a image processing software.Complete list of changes:- First "complete" and working version of the interactive renderer- FIXED: filter radius was always set to high in rendering- mino